As an Audio Director, Senior Sound Designer and Composer, I have managed audio departments, created sound effects, composed, arranged, performed, recorded, implemented and produced audio and music in various styles for many diverse projects. I have coordinated out-of-house composers, musicians and voice actors, and implemented, tested and fine-tuned final game audio. At Firaxis Games, I was Audio Director for the Civilization franchise. At Big Huge Games, I created and implemented music and sound effects for Kingdoms of Amalur: Reckoning which sold over a million games in its first month. For the past 5 years I’ve worked as a Senior Sound Designer and Composer, designing a wide variety of music and sound effect for slot games at Circle 8 Games in Reno Nevada. I’ve worked on over 30 video game titles and over 100 slot games. I have a working knowledge of Pro Tools, FMOD, Perforce, Sound Forge, Vegas, Final Cut, Digital Performer, Logic, Peak, After Effects, Unity, and Cuebase to name a few. I received a Masters in Classical Guitar from The Peabody Institute and can play upwards of 20 different stringed instruments which I often use in my compositions.
Circle 8 Games 2013 to 2019
100 newly released titles in many various styles. Country, Pop, Rock, Blues, Jazz, Bluegrass, Orchestral, Swing, Ambient, etc.
Big Huge Games/38 Studios 2009 to 2013
Kingdoms of Amalur: The Reckoning / God The Game
Firaxis Games 2000 to 2009
Civilization Colonization / Civilization Revolution / Civilization IV: Beyond The Sword / Civilization IV: Warlords / Sid Meier's Railroads! / Sid Meier's Civilization IV / Sid Meier's Pirates! / Sid Meier's Civilization III: Gold Edition / Civilization III: Conquests / Civilization III: Play the World / SimGolf / Civilization III
Microprose Software Games 1996 to 2000
Civilization II: Test of Time / Mech Warrior III / Falcon 4.0 / European Air War / M1 Tank Platoon 2 / The Next Generation: Klingon Honor Guard / X-Com: Interceptor / Civilization II: Fantastic Worlds / Magic: The Gathering / Civilization II: Conflicts in Civilization Scenarios